Our Team
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Brad Knewstubb
Creative Director
Creator and designer of the DESTINATION MARS experience, Brad has over a decade of experience in the arts industry. His credits include being the co-creator and designer of APOLLO 13: Mission Control which toured nationally and internationally.
While not working in the theatre world, Brad designs software products for some of the biggest construction and infrastructure companies in New Zealand with a specific focus on simplified user interfaces and easily digestible production metrics.
Brad created DESTINATION MARS as an extension of the work he did on APOLLO 13 and subsequent immersive projects. He wanted to explore the potential of creating interactive content for use within a limited physical footprint and relies on his experience working as both an industrial designer as well with modular architectural structures to develop immersive interactive experiences.
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Kip Chapman
Creative Director
As a writer and director Kip has created some of the most exciting and celebrated live experiences in New Zealand over the last fifteen years. Kip was a recipient of the New Zealand Arts Foundation New Generation Award in 2013 (New Zealand’s highest Arts honour.)
As an actor, Kip has appeared in numerous television and film projects including as a core cast member of the Emmy Award-winning Top of the Lake TV series and in the upcoming Lord of the Rings series for Amazon.
His Productions include APOLLO 13: Mission Control (with HACKMAN), the award-winning Hudson & Halls, The World of Wearable Arts Awards 2017, That Bloody Woman - The Musical and 44 Sex Acts in a Week.
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Pedro Klein
Technical Director
A lad from Brazil who hopped over to Aotearoa. Does all our maths and equations, juggling Excel as well as Unreal Blueprints. His brain works in dimensions we only see glimpses of.That's why he can't remember anyone's names.
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Izzie Kirkpatrkck
Art Director
Thinks in pictures. Battles with pens (or paint, or crayons, or tomato sauce) to get them out.Finds difficulty in the world and yells about it really loudly - which, funnily enough, lends itself well to solving UX problems and crafting elegant UI.
Not-so-secretly delights in purposefully confounding experiences too (read: loves pretentious media and abrasive aesthetics).
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Francis Kirkpatrick
Software Engineer
Our Senior programmer. A hunter of gordian knots, displays them as trophies on his belt. Special ability: Team heart rate and blood pressure return to baseline on equip. Double chance of resolving tech obstacles as a free action.Will work for collectible cards and plastic miniatures.
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Sara Nobel
Project Manager
A tetris whiz in both the physical and mental realms. Makes heading into the unknown as simple as packing the boot for a road trip. Knows the secret extras to bring along in case of a breakdown (and where to hide them so the snacks don’t get eaten too early).Pretty good at the stops too as she speaks most of the official and unofficial languages of Aotearoa (including Artist and Geek).